A single player or all-bot paint game featuring procedural generation and hand drawn graphics. Made for a Games and AI class at UW-Madison.

In this project, I was responsible for:

-overall game design and mechanics

-UI design and implementation

-coding basic game functions e.g. timer system, win conditions, scene management

-managing our 6-person team

Additionally, I assisted with:

-implementing sound and art assets

-creating art assets (specifically, I made the start screen and paint splotch button)

-ML heuristic design and debugging

-proc gen map design and debugging


Known issues:

-UI reformating weird issue

-Tail animation a little off 

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